04UI/UX Design

We design in the medium we build in. Flows, states, motion and edge cases are resolved before a ticket is written, so what gets shipped is what got approved.

What you get

Interfaces designed with obsessive detail, from the first wireframe to the final micro-interaction.

  • Research synthesis
  • Information architecture
  • High-fidelity screens, all states
  • Design tokens + component library
  • Motion specification
  • Accessibility annotations

AA

WCAG 2.2 baseline

1:1

Design-to-build fidelity

0

Handoff gaps

Capabilities

Six things we do inside every engagement of this type. Not a menu, a standard.

01

Product discovery

Stakeholder interviews, journey mapping and jobs-to-be-done framing that turn a wishlist into a prioritised product.

02

Interaction design

Every state designed: loading, empty, error, partial, permission-denied. Not just the happy path in a pitch deck.

03

Design systems

Tokens, components and usage rules that map one-to-one onto the code your engineers write.

04

Motion design

Timing, easing and choreography specified as values developers can implement, not as vague adjectives.

05

Prototyping

Clickable and coded prototypes for anything genuinely novel, so decisions are made against real feel.

06

Usability testing

Moderated sessions and unmoderated tasks with real users, reported as specific changes rather than a slide deck.

Our Approach

Four principles that shape every decision on this kind of work.

  1. 01

    Understand the job

    Who is using this, under what pressure and on which device, all settled before anyone opens a design tool.

  2. 02

    Structure before surface

    Architecture and flows are agreed in low fidelity. Visual polish on the wrong structure is expensive decoration.

  3. 03

    Design every state

    Empty, loading, error and overflow states are designed alongside the ideal case, not discovered in QA.

  4. 04

    Build alongside

    Designers sit in the same reviews as engineers through implementation, so fidelity never quietly degrades.

Typical stack

Chosen for the problem, not the CV.

We default to boring, well-supported technology and reach for something exotic only when the problem genuinely requires it.

  • Figma
  • Framer Motion
  • Storybook
  • Design Tokens
  • Maze
  • Axe
FAQ

Yes. Plenty of clients bring an in-house engineering team and need the design layer. We deliver an implementation-ready system and stay available through build for review.

Let's Talk

Send us the brief: scope, timeline and budget range. We'll come back with an honest response and a first-pass approach within two working days.